F R A N C I S C O
T I E P P O
Game Developer | Technical Artist

PLAYTIKA (JUNE 2022 - PRESENT)
TECHNICAL ARTIST
WORLD SERIES OF POKER
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Created and implemented 2D animations and visual effects in Unity, turning static images into final in-game assets
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Used Photoshop for asset preparation, optimized cropping, and template creation
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Developed internal tools and templates to streamline repetitive tasks and improve team workflows
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Wrote documentation and conducted knowledge-sharing sessions to support team adoption of best practices
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Ensured that art assets were optimized for performance and met technical specifications
Trinity Poker - Game Mode

DOTween animation engine - cards and chips flying
Unity animator - Other

ANIMATIONS


SPINE 2D to Unity - neons, character with dog
Unity particle system - smoke effect and flying particles
Mississippi Poker - Game Mode

ANIMATIONS
Shader - Water
Unity particle system - fireflies
SPINE 2D to Unity - foliage, fish
Unity animator - Other



Tournaments - Reskin
Spins and Rings - Feature
Automated art exports for reskinning the whole feature
DOTween for rotating animation, particle effect for explosions


Player Avatars
SPINE 2D to Unity animation integration




UBISOFT (JUNE 2020 - APRIL 2022)
LEVEL DESIGNER
GHOST RECON FRONTLINE

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Designed and owned 7 major world map locations, plus several smaller areas
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Worked on two core game modes: Extraction and Capture the Flag
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Applied game design principles specifically for the Capture the Flag
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World building and environment art integration into gameplay spaces
THE CREW MOTORFEST

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Briefly worked on The Crew Motorfest, designing track curves on several maps
PERSONAL PROJECT - VOXEL HOUSE
Improvised design made with no references - using Magica Voxel
