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PLAYTIKA (JUNE 2022 - PRESENT)

TECHNICAL ARTIST

WORLD SERIES OF POKER

  • Created and implemented 2D animations and visual effects in Unity, turning static images into final in-game assets

  • Used Photoshop for asset preparation, optimized cropping, and template creation

  • Developed internal tools and templates to streamline repetitive tasks and improve team workflows

  • Wrote documentation and conducted knowledge-sharing sessions to support team adoption of best practices

  • Ensured that art assets were optimized for performance and met technical specifications

Trinity Poker - Game Mode


DOTween animation engine - cards and chips flying
Unity animator - Other

ANIMATIONS

SPINE 2D to Unity  - neons, character with dog
Unity particle system - smoke effect and flying particles

Mississippi Poker - Game Mode

ANIMATIONS

Shader - Water 
Unity particle system - fireflies 

 

SPINE 2D to Unity - foliage, fish 
Unity animator -
Other

Tournaments - Reskin

Spins and Rings - Feature

Automated art exports for reskinning the whole feature

DOTween for rotating animation, particle effect for explosions

Player Avatars

SPINE 2D to Unity animation integration

UBISOFT (JUNE 2020 - APRIL 2022)

LEVEL DESIGNER

GHOST RECON FRONTLINE

  • Designed and owned 7 major world map locations, plus several smaller areas

  • Worked on two core game modes: Extraction and Capture the Flag

  • Applied game design principles specifically for the Capture the Flag

  • World building and environment art integration into gameplay spaces

THE CREW MOTORFEST

  • Briefly worked on The Crew Motorfest, designing track curves on several maps

PERSONAL PROJECT - VOXEL HOUSE

Improvised design made with no references - using Magica Voxel

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